"One of the main causes of the fall of the Roman Empire was that, lacking zero, they had no way to indicate successful termination of their C programs."
- Robert Firth

Articles and demos
Thursday, February 13, 2003 | Permalink

As I wrote here some time ago I was going to contribute with articles to the ShaderX2 book. I've spent a lot of time the last week or so writing on my two articles, I really wanted them to be done and out of the way before I go over there. Now they are done and are being proofread. After the first feedback on the first article and the few revisions it required I expect only minor changes from now on. Either way, I've made these articles available here on my site and for this purpose I've created a new Articles section. For illustration of the topics in the articles there are also code examples which I've made available in both the Articles section and the 3D section. I have also moved my old tutorial I once created over from the 3D section to the articles section.

The book will be available in August. Don't forget to buy it!

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PK
Sunday, February 23, 2003

Finally found the time to read your articles. Very, very good job!!! I'll probably have questions when I digest the articles a second time and try to port the PS2.0 code to OGL.

davepermen
Wednesday, February 26, 2003

hm.. looking at those neat d3d9 demos.. requirement: float32 cubemap render target. isn't that what the gfFX lacks? nvidia really has a problem.. really, they do..