Q: Why do all Pascal programmers ask to live in Atlantis?
A: Because it is below C level.

Deep deferred shading demo
Monday, November 26, 2007 | Permalink

There's a new demo available for download. This time I'm presenting a technique that lets you render translucent objects with deferred shading, without resorting to using forward rendering passes.

Enjoy!

[ 12 comments | Last comment by karimjogl (2008-03-22 05:29:13) ]