General
News
3D
Pictures
Textures
Articles
Cool stuff
Other
FAQ
About Humus
Other 3D sites
OpenGL.org
GameDev.net
Beyond3D
Rage3D
Programming info
OpenGL extension registry
NeHe
Trying to associate Microsoft with "fun" is like trying to associate Satan with aromatherapy.
- Tycho, Penny Arcade
Deep deferred shading demo
Monday, November 26, 2007 |
Permalink
There's a new demo available for download. This time I'm presenting a technique that lets you render translucent objects with deferred shading, without resorting to using forward rendering passes.
Enjoy!
[
12 comments
|
Last comment by karimjogl
(2008-03-22 05:29:13)
]