Friday, July 30, 2010 | Permalink
I'm a few days late on this news, but earlier this week OpenGL 4.1 was released. There was a time when I had doubts in the future of OpenGL, but in the last couple of years the API has really made a lot of progress, so much so that I sometimes feel I can't keep up with it. I would say that by now it's back to where it used to be, namely a competent alternative to DirectX that's also cross-platform. Some feature missing perhaps, but at least as often there are bonus features not available in DirectX.
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| Last comment by Micke (2010-11-17 17:14:42)