General
News
3D
Pictures
Textures
Articles
Cool stuff
Other
FAQ
About Humus
Other 3D sites
OpenGL.org
GameDev.net
Beyond3D
Rage3D
Programming info
OpenGL extension registry
NeHe
"Should array indices start at 0 or 1? My compromise of 0.5 was rejected without, I thought, proper consideration."
- Stan Kelly-Bootle
Anti-aliasing – The past, present and the future
Sunday, May 20, 2012 |
Permalink
I made an appearance on the
Avalanche Studios blog
talking about anti-aliasing.
On a related note, I'll be talking on this very subject on
Nordic Game
next week. If you're going, be sure to catch my talk, May 25 at 13:00.
[
3 comments
|
Last comment by Humus
(2012-07-03 15:37:44)
]