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Volumetric lighting demo
Sunday, January 12, 2003 | Permalink
So I explore into Direct3D a little again. This time it's DX9 and the first demo utilizing it is here.
It's a demo of volumetric lighting through a 2.0 vertex shader.
Enjoy!
Loed
Monday, January 13, 2003
nice...
Humus
Monday, January 13, 2003
Oki, you got me ...
Was fooled for a while, but I've fixed the bug now. Heh, noone else will understand what I'm talking about
Luke
Monday, January 13, 2003
Shame I don't have a card to run it
Spindle
Wednesday, January 15, 2003
I haven't dled the src yet so don't spank me! But do you use asm based shaders or Dx9's HLSL for shaders?
thanks
Spindle
Humus
Wednesday, January 15, 2003
Assembler. I'll look into HLSL in the future.
muisejt
Wednesday, January 15, 2003
what can i say, it's blue
and how am I suppose to shoot things without a gun?
Me
Wednesday, January 15, 2003
Aww I can't run it. A lot of things in this site only work for Radeon 9700 e.t.c.. damned fragment programs :P why doesn't GeForce put them in! (I have a gf4ti4600)
Humus
Thursday, January 16, 2003
Well, the GF hardware isn't capable of supporting it. The GFFX should run the GL_ARB_fragment_program demos just fine.
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