"If there's one thing worse than a program that doesn't work when it should, it's a program that does work when it shouldn't."
- Bob Archer
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New demo
Tuesday, December 11, 2007 | Permalink

Demo time again!
This time it's Order Independent Translucency implemented with a stencil routed a-buffer.

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Dirk
Wednesday, December 12, 2007

That sounds pretty interesting. Is there any way to get the same effect in OpenGL?

Humus
Wednesday, December 12, 2007

AFAIK there's no extension for accessing the individual samples in OpenGL, so there's no way to do the sorting currently.

Nuninho1980
Wednesday, December 12, 2007

it's nice demo! I have 8800gts 640mb w/ fw 163.75 and have vista x64.
1280x960@4xAA-16xAF - 120fps (min: 50fps)
I do force v-sync - ON in nvidia control panel but this demo hasn't v-sync! :S :S how do you fix for "v-sync"??

Nuninho1980
Friday, December 14, 2007

four new demos w/ dx10 in humus haven't "v-sync"! :cinfused: "v-sync" is very, very, very important!!!!!!!!!!!!!!!!! >:| if this demos haven't, I am very sad!

Moomin
Friday, December 14, 2007

Excellent demo as always, lol @ Nuninho1980

Dirk
Saturday, December 15, 2007

OpenGL: too bad. Sounds like something useful to add to Mt Evans...

Vilem Otte
Tuesday, December 18, 2007

Humus, are you gonna to write some demos under OpenGL? Maybe this one (With another solution of course)

Vilem Otte
Tuesday, December 18, 2007

Well, i've got an idea how to preform this-like effect under OpenGL. Using several render buffers of course. I'll try that .

I hadn't seen demo, cause I've not got Vista. But I think it's transculency, that render transculent parts of object (or another object) inside transculent material (with frensel reflection), am I right?

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