Tuesday, October 21, 2008 | Permalink
It's demo time again!
This time I've implemented deferred shading with multisampling support using a stencil mask to separate the edge pixels from the surface interior. Grab it
while it's hot!
Update 2008-10-23: As per tradition, I've now updated the demo a couple of days after release because of some feedback I've received. It wasn't obvious that you needed to select a multisampled mode, so now the demo tells you about it if you happen to have a non-multisampled mode selected. Also, I've added the F5-F8 options to the F1 dialog to make it more obvious what options there are and what they do.
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| Last comment by Greg (2013-07-19 14:12:29)