"You may be sure that when a man begins to call himself a realist, he is preparing to do something he is secretly ashamed of doing."
- Sydney Harris

Shader syntax highlighting
Wednesday, March 5, 2003 | Permalink

After coding shaders for a while I found that it would help a lot if I could get syntax highlighting on my shaders. So I decided to solve the problem and put together a small file of user keywords for MSVC. It supports GL_ARB_vertex_program, GL_ARB_fragment_program, OpenGL 2.0 glslang and DX9 HLSL.

Click the headline to get over to the Cool stuff section for the file and installation instructions.

[ 3 comments | Last comment by adam (2005-05-03 13:27:32) ]