"Nostalgia isn't what it used to be."
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The Island of Panau Developer Diary HD
Friday, October 9, 2009 | Permalink

Another Just Cause 2 video has found its way onto the intertubes.

[ 8 comments | Last comment by mark (2009-11-26 21:43:41) ]

New demo
Sunday, October 4, 2009 | Permalink

There's a new demo available that illustrates a technique for seamless decals on arbitrary geometry. Shoot a paint splash in front of you by clicking the mouse. Select colors on the F1 dialog. It's hours of fun!

This technique will be featured in the upcoming GPU Pro book I mentioned in the previous post. In the "Volume Decals" article I cover all the dirty details of the inner workings as well as suggestions for alternative implementations and extensions.

[ 6 comments | Last comment by Black Knight (2009-11-03 02:20:38) ]

GPU Pro - Advanced Rendering Techniques
Sunday, October 4, 2009 | Permalink

In the not too distant future the book GPU Pro - Advanced Rendering Techniques will be published. If you haven't heard of it, it's basically what was formerly known as ShaderX 8, with the distinct difference that it'll be in full color, which is great. The book has a blog over here where additional information will be posted soon.

A few days ago I finished the last stuff for my contribution. I'm writing two articles in it, with these titles:

[ 3 comments | Last comment by GianT (2009-10-06 00:32:30) ]

Weekend reading
Sunday, October 4, 2009 | Permalink

The slides from the Siggraph 2009 course Advances in Real-Time Rendering in 3D Graphics and Games are available. Plenty of interesting stuff.

Thanks for Natasha Tatarchuk for the heads up.

[ 0 comments ]

HDR photography
Sunday, September 20, 2009 | Permalink

Back in February I made a blog post about HDR cameras. Since then a few things have happened. Pentax released their K-7, which is the first SLR with built-in HDR. It's taking the traditional approach of multiple exposure and consequently needs a lot of processing after shooting (12 seconds according to some sites). Recently Sony released the a500/550, which is both faster (2 seconds) and unlike K-7 has built-in image alignment which should allow for handheld HDR photography. Fujifilm also released the F70EXR, which is a cheaper variant of the F200EXR. Fujifilm is still the only vendor to use an actual HDR sensor and thus need no particular processing at all. All manufacturers are still only producing a final jpeg image unfortunately. Fujifilm would be in a position to offer a RAW format with HDR since they have it built into the sensor, whereas the other manufacturers could opt to use the EXR format. Anything that allows you to post-process the tonemapping would be great. But this is still early and I'm sure better solutions are around the corner and this is all a very exciting development.

After having been tempted for a while I finally pushed the order button and got myself an F200EXR. After having played with it for a while and learned how to best take advantage of the HDR feature I'm really loving it. And here's why:



The picture on the right has HDR enabled. The picture on the left is about what every other camera would produce. The pictures are taken at the same time with the same settings and no other post-processing was done other than resizing for the web.

I'm convinced that HDR will be the next big thing in photography.

[ 18 comments | Last comment by Humus (2009-10-06 23:14:17) ]

New cubemaps
Sunday, September 13, 2009 | Permalink

It's been over a year since I added new cubemaps to this site, but that doesn't mean I haven't been shooting any. I just haven't bothered to zip them up and upload before. So here's a large batch of 21 new high-res photographic cubemaps. Grab them in the Textures section.

[ 1 comments | Last comment by GoldenCloud (2009-09-15 08:09:06) ]

What to use Eyefinity for
Saturday, September 12, 2009 | Permalink

If you thought the Eyefinity feature of the soon to be released Radeon HD 5870 is for creating large resolution displays, well, I had another cool idea. Six outputs is as many as there are faces in a cube. Put six projectors in a cubic room with white walls and you can have a full surround display! Would need some coding support though, but could be potentially awesome. Certainly would be a great way to view my cubemap collection!

[ 5 comments | Last comment by Angel G. (2009-11-03 21:22:39) ]

New DirectX SDK release
Thursday, September 10, 2009 | Permalink

The August 2009 release of the DirectX SDK is out. Funny name for a September release though. This release has the final DirectX 11 components.

Speaking of DirectX 11, new details on the HD 5870 are trickling out to the public, and from the looks of it, it'll be a pretty nice card. Supposedly due for release in two weeks. It'll be interesting to see then if it's as awesome as it's painted out to be.

[ 5 comments | Last comment by FMoreira (2009-09-11 03:03:22) ]

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