"He is able who thinks he is able."
- Buddha
More pages: 1 ... 11 ... 16 17 18 19 20 21 22 23 24 25 26 ... 31 ... 41 ... 47
Blogging on
Tuesday, December 16, 2008 | Permalink

As you might know, this site has been around for quite a while. I'm not sure when it first came online, but my oldest demo is from the year 2000. So at least 8 years, maybe 9. It started as a traditional personal homepage and has more or less stayed that way, except maybe that I added the "news" section (the one you're currently reading) a couple of years into its existance.

However, as you may have noticed I'm not posting much news anyway. The news I'm posting is mostly about new content on the site, such as demos, cubemaps or galleries. Hence there may be months between each update. So at times it may seem like I'm not working on any new projects. However, a majority of the projects I start on never result in a demo and leave no visible trace of having ever been worked on. Only once I've finished a demo do you see a news item here. So if several of the ideas I've been experimenting with have failed I sometimes get somewhat uncomfortable with the fact that there has been several months without a website update.

So the other day I was discussing programming blogs with some friends. I was asked why I'm not blogging and was told I really should, which when I thought about it is a very good idea. I figure people might be interested in what projects I'm working on, and when projects fail it's a good idea to post about it and why it failed. It may help other people that are attempting things in the same field and hopefully I might get some feedback that can turn some of those projects around into something that actually works. And it should make it more visible that I'm working on stuff and relieve me from any stress related from not having been able to publish any finished demo in a while. Further I think it may be a good idea to put down my thoughts from time to time on subjects such as interesting rendering techniques. Since I'm also into photography I suppose there might be a post or two about that too from time to time.

Now, I don't think I'll be posting on a daily basis, but from now on this site should turn somewhat more blog-like, although there won't be any other change than more frequent posting. And with just days from my holiday vacation it's perhaps an odd timing to announce a new effort given that the next few weeks are likely to be quite silent. But hey, a soft start might be a good thing.

[ 3 comments | Last comment by Gregory (2008-12-22 15:45:23) ]

One year left to go ...
Tuesday, November 25, 2008 | Permalink

... and I'll be a middle-aged man.
On the other hand, only 36 years left to retirement. Woot!

[ 3 comments | Last comment by Seth (2008-12-13 17:14:41) ]

Another demo
Tuesday, October 21, 2008 | Permalink

It's demo time again!

This time I've implemented deferred shading with multisampling support using a stencil mask to separate the edge pixels from the surface interior. Grab it while it's hot!

Update 2008-10-23: As per tradition, I've now updated the demo a couple of days after release because of some feedback I've received. It wasn't obvious that you needed to select a multisampled mode, so now the demo tells you about it if you happen to have a non-multisampled mode selected. Also, I've added the F5-F8 options to the F1 dialog to make it more obvious what options there are and what they do.

[ 14 comments | Last comment by Greg (2013-07-19 14:12:29) ]

New gallery
Saturday, September 20, 2008 | Permalink

I've uploaded a new gallery with pictures from this summer, with my sister's wedding as the main event, but also some nice pictures of the midnight sun etc.

[ 3 comments | Last comment by y (2008-10-14 03:21:55) ]

New cubemaps
Saturday, August 30, 2008 | Permalink

I have uploaded another seven cubemaps. Available in the Textures section.

[ 1 comments | Last comment by David (2008-09-05 23:26:04) ]

Updated Interior Mapping demo
Friday, August 15, 2008 | Permalink

I've added a small optimization to the Interior Mapping demo that boosts performance by about 80% in the default position. I didn't sort the buildings before, and as it turns out, the default position had them drawn more or less in the worst case order. A few lines of code to sort buildings by distance and it's now running a lot faster.

[ 5 comments | Last comment by Jan (2008-09-07 13:22:03) ]

New gallery
Monday, August 11, 2008 | Permalink

These are pictures from the spring of 2008. All in Stockholm, most of them around where I live.


New demo
Sunday, August 3, 2008 | Permalink

I've released a new demo showing the interior mapping technique, which adds depth to building by rendering interiors, without requiring additional geometry.


[ 3 comments | Last comment by Mike (2008-08-15 17:38:47) ]

More pages: 1 ... 11 ... 16 17 18 19 20 21 22 23 24 25 26 ... 31 ... 41 ... 47