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Volume lightmapping demo
Tuesday, March 2, 2004 | Permalink
With a loud thud another demo hits the site. Go fetch in the 3D section.
nbohr1more
Thursday, May 19, 2011
I am looking into techniques to either:
1) Bias the whole Doom 3 interaction.vfp with a 3D texture (every ambient light)
or
2) Slice-up a 3D texture into Doom 3 style 1D+2D projection sets (smallest number possible?).
What tool did you use to create the 3D light map?
Is the 3D texture format used here a standard one?
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