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New demo
Tuesday, December 11, 2007 | Permalink
Demo time again!
This time it's Order Independent Translucency implemented with a stencil routed a-buffer.
Humus
Tuesday, December 18, 2007
How are you going to route the incoming fragments to the different render buffers?
Vilem Otte
Tuesday, December 18, 2007
Well, I'm gonna use my real time raytracer a little
Vil�m Otte
Tuesday, December 18, 2007
Hey Humus, I've got it. I've got Order Independent transparency under OpenGL (Well, it uses a little bit of raytracing, the whole process of transparency is raytracing, it's pretty fast(haven't expected that)
) Firstly I need to add some nice features like reflection and shadows, if you want, i can post few images, maybe even programm (without source, It's based on engine I'm working on, and I can't release source)?
Vilem Otte
Wednesday, December 19, 2007
Humus, I sent you few images on your email (I think you've seen it, but not sure). So, you may delete this comment. I just wanted to be sure that you've read it.
Nuninho1980
Sunday, January 6, 2008
"v-sync" is very, very, very important!!!!! why not v-sync?????
please HEEELLLP,HUNUS!!!!!!
Entar
Thursday, January 10, 2008
Nice looking demo, though I miss the OpenGL demos (I'm not a fan of Direct3D anyway, not to mention these demos don't work unless you're on Vista).
Speedy
Saturday, January 19, 2008
Looks great, even if I can't run it
I miss the OpenGL demos too
Axel
Friday, February 15, 2008
As long as ATI doesn't provide at least a minimal extension set to provide D3D10 capabiltities I don't think you will see any OpenGL demos here.
NVIDIA on the other hand does provide them, but ATI has decided not to implement them (they are EXT extensions and could be implemented by ATI). One reason could be that they want to focus on OpenGL 3.0 when it's ready and not to implement everything twice.
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