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Demo time
Thursday, March 27, 2008 | Permalink

I have a new demo available for download. Or actually, it's not new, it's been done for quite a while, it's just that I haven't published it before. This is the demo that goes with my article "Post-tonemapping resolve for high quality HDR antialiasing in D3D10" in ShaderX6.

A short update while I'm at it. As you can see, it's been two months since the last update. The main reason for this is that I've been quite busy lately. I bought an apartment recently and have spent quite a lot of time getting it in order. Since I rented second hand before and didn't have any furniture or anything of my own I had to get a lot of new stuff, and that has taken quite some time and effort lately. The good news is that that's pretty much done now, so things should get back to normal. As for demos, I have a couple in the pipeline, so don't worry about that.

[ 6 comments | Last comment by Humus (2008-04-04 11:30:55) ]