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"Black holes are where God divided by zero"
- Steven Wright
Advances in Real-Time Rendering in Games
Sunday, September 9, 2012 |
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The presentations from the
Advances in Real-Time Rendering in Games
course are now online, including my own talk "Graphics gems for games: Findings from Avalanche Studios".
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2 comments
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Last comment by royalestel
(2013-05-09 22:22:41)
]