"Black holes are where God divided by zero"
- Steven Wright

Advances in Real-Time Rendering in Games
Sunday, September 9, 2012 | Permalink

The presentations from the Advances in Real-Time Rendering in Games course are now online, including my own talk "Graphics gems for games: Findings from Avalanche Studios".

[ 2 comments | Last comment by royalestel (2013-05-09 22:22:41) ]