"For every complex problem, there is a solution that is simple, neat, and wrong."
- H.L. Mencken
More pages: 1 2 3 4 5
API overriding tools
Tuesday, July 5, 2005 | Permalink

Today I'm adding two API overriding tools to the Cool stuff section, one for OpenGL and one for Direct3D. The main purpose of these is to solve the problem with alpha-tested textures in games, which look very aliased with multisample antialiasing. With these tools you can force alpha-test into alpha-to-coverage, which looks a whole lot better.

Caution: Be careful with online games using PunkBuster or other anti-cheat measures. They don't neccesarily like overriding the API and may think you're cheating, so if you're going to try, I wouldn't try on my favourite server first.

If there are any other features you'd like to see added to these tools, please let me know.



Enter the code below

Friday, August 19, 2005

well, it would theoretically be possible to apply the sharpening trick I did in my demo. That would solve most of the blur/dither problems. Too bad it requires way too much work, so I'm not going to try. I'd have to dynamically modify the shaders.

yes, it should run fine on X800GT.

Friday, August 19, 2005


Sunday, October 18, 2009

Please, make Direct3D for NVIDIA

More pages: 1 2 3 4 5