"He who knows not, and knows not that he knows not, is a fool...shun him.
He who knows not, and knows that he knows not, is willing...teach him.
He who knows, and knows not that he knows, is asleep...awaken him.
He who knows, and knows that he knows, is wise...follow him."
- Chinese Probverb
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New demo
Monday, December 12, 2005 | Permalink

Some of you may remember my old GameEngine demo from 2002. Occasionally I get people asking me to do something like that again. I started working on this quite a long time ago, but the project has been more or less idle for most of the time. But I recently got over my laziness and actually finished this thing.

So here you go. It's a bit larger demo than usual, but IMO, a lot better than usual as well. It features a large map, you can do cool stuff like wall-jumps, dodging, rocket-jumps etc. There's also sound and some background music for a change.

Enjoy!

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Humus
Monday, October 9, 2006

It's a 8bit cubemap, so yes, that's 8bit depth, but it's linear, unlike regular shadow mapping, so that compensates a bit for the lack of precision. Plus most lights are quite short range.

lVec is the unnormalized value, so the dot returns the length squared. For the comparison I square the shadow instead of computing the square-root of dot(lVec, lVec).

Tan Yee
Thursday, October 17, 2013

I want to adopt it to my game engine, I want to know wether it exists a game level editor

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