"I can't understand why people are frightened of new ideas.
I'm frightened of the old ones."
- John Cage
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New demo
Monday, December 12, 2005 | Permalink

Some of you may remember my old GameEngine demo from 2002. Occasionally I get people asking me to do something like that again. I started working on this quite a long time ago, but the project has been more or less idle for most of the time. But I recently got over my laziness and actually finished this thing.

So here you go. It's a bit larger demo than usual, but IMO, a lot better than usual as well. It features a large map, you can do cool stuff like wall-jumps, dodging, rocket-jumps etc. There's also sound and some background music for a change.

Enjoy!

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Humus
Monday, October 9, 2006

It's a 8bit cubemap, so yes, that's 8bit depth, but it's linear, unlike regular shadow mapping, so that compensates a bit for the lack of precision. Plus most lights are quite short range.

lVec is the unnormalized value, so the dot returns the length squared. For the comparison I square the shadow instead of computing the square-root of dot(lVec, lVec).

Tan Yee
Thursday, October 17, 2013

I want to adopt it to my game engine, I want to know wether it exists a game level editor

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