"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
- John Carmack
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What I've been up to lately
Friday, May 29, 2009 | Permalink

Well, this essentially.

It's an odd feeling seeing something you've been working on for a quite a while finally making a public appearance. I'm glad to see it's been well received. It's not easy to judge your own work. It's a bit funny that whereas people leaving comments on the trailer might say "awesome" on the overall experience, my eyes easily get caught on visual flaws and unpolished details. But then I'm looking at these things on a daily basis. What's glaringly obvious to me is apparently not so obvious to the average viewer. As an exercise to the viewer, spot the bug between say 0:25 and 0:45.

On a related note, there's another Avalanche game out there called theHunter. I haven't blogged about it before, but it's actually been out there for a while, having had a soft release over the last few months. So while waiting for JC2 to arrive, give it a shot. It's actually for free. Here are a few of my own screenshots:

Hunter0 Hunter1 Hunter2 Hunter3



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Saturday, May 30, 2009

it's second 28? two hostages in shadow not shadowed?

Saturday, May 30, 2009

seconds 29-30 weird flickering on the window of the truck?

Saturday, May 30, 2009

Impressive! And I second the window flickering as bug. The two hostages (near the wall) do have shadows, Val.

Saturday, May 30, 2009

Hehe, nope, that's not it. (Although I agree the reflection on that window looks a bit weird.)

Saturday, May 30, 2009

"bugs" == visual artifacts I guess.
21s in, tree popups.
28s in, the shadows from the 3 hostages are 45� off?
54s in, crazy shadow flickering on helicopter

looks quite fun. it has that bionic commando / spiderman swing hook which seems popular now ;-)

Saturday, May 30, 2009

Around 31 seconds into the video a cloud cuts into the mountains. ;^)

The best of luck for the project and regards!

Saturday, May 30, 2009

The screenshots from TH were actually what made me try the game in the first place. I wanted to see if they could really pull it off, and not make another case like Far Cry 2 where the game looked nothing like the pre-release screenshots.

And while it's certainly possible to create stunning shots there are a few things that are noticeable only when playing, like the popping LOD changes, or the distant 2D trees without shadows when you look through the scope. It would be cool if there was a way to bump it up even more.
The performance is pretty nice though.

Sunday, May 31, 2009

What's that thing under the humvee rear the left rear tire @ 28sec?

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