General
News
3D
Pictures
Textures
Articles
Cool stuff
Other
FAQ
About Humus
Other 3D sites
OpenGL.org
GameDev.net
Beyond3D
Rage3D
Programming info
OpenGL extension registry
NeHe
"Never ruin an apology with an excuse."
- Kimberly Johnson
Alpha to coverage demo updated
Saturday, July 9, 2005 |
Permalink
I added another option to the demo that allows magnified textures not to become blurry when using alpha-to-coverage or alpha-blend, but instead be equally sharp as alpha testing, but without the aliasing. Looks very good.
[
14 comments
|
Last comment by tEd
(2005-09-01 13:06:53)
]