Q: Why do all Pascal programmers ask to live in Atlantis?
A: Because it is below C level.

Siggraph slides available
Sunday, July 28, 2013 | Permalink

At Siggraph I presented "Practical Clustered Shading" together with Ola Olsson. The slides are available here.

I also presented "Populating A Massive Game World" together with my colleague Joel de Vahl, and the slides for that can be found here.

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