"Liberty has never come from Government. Liberty has always come from the subjects of it. The history of liberty is a history of limitations of governmental power, not the increase of it."
- Woodrow Wilson
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New demo
Saturday, April 12, 2008 | Permalink

There's a new demo available that demonstrates texture compression done entirely on the GPU. You'll need a DX10.1 card (Radeon HD 3000 series only right now) and you need to have Windows Vista SP1 installed.

You can toggle between the compressed and uncompressed texture with F5.

[ 6 comments | Last comment by Humus (2008-07-05 15:13:16) ]

New cubemaps
Sunday, April 6, 2008 | Permalink

I've uploaded 7 new cubemaps to the texture section. Grab them while they're hot!

[ 5 comments | Last comment by Oogst (2008-08-09 20:03:53) ]

Demo time
Thursday, March 27, 2008 | Permalink

I have a new demo available for download. Or actually, it's not new, it's been done for quite a while, it's just that I haven't published it before. This is the demo that goes with my article "Post-tonemapping resolve for high quality HDR antialiasing in D3D10" in ShaderX6.

A short update while I'm at it. As you can see, it's been two months since the last update. The main reason for this is that I've been quite busy lately. I bought an apartment recently and have spent quite a lot of time getting it in order. Since I rented second hand before and didn't have any furniture or anything of my own I had to get a lot of new stuff, and that has taken quite some time and effort lately. The good news is that that's pretty much done now, so things should get back to normal. As for demos, I have a couple in the pipeline, so don't worry about that.

[ 6 comments | Last comment by Humus (2008-04-04 11:30:55) ]

New gallery
Monday, January 28, 2008 | Permalink

I've added a new gallery with pictures from my trip to Niagara Falls. In good old tradition, I lag about half a year behind with the pictures as these are from August 2007.

[ 7 comments | Last comment by eXile (2008-02-22 13:54:22) ]

New demo
Tuesday, December 11, 2007 | Permalink

Demo time again!
This time it's Order Independent Translucency implemented with a stencil routed a-buffer.

[ 21 comments | Last comment by Nuninho1980 (2011-08-08 15:58:39) ]

Deep deferred shading demo
Monday, November 26, 2007 | Permalink

There's a new demo available for download. This time I'm presenting a technique that lets you render translucent objects with deferred shading, without resorting to using forward rendering passes.

Enjoy!

[ 12 comments | Last comment by karimjogl (2008-03-22 05:29:13) ]

Only 37 years left to retirement ...
Sunday, November 25, 2007 | Permalink



[ 4 comments | Last comment by Humus (2007-12-11 13:21:03) ]

New cubemaps
Friday, November 9, 2007 | Permalink

I've uploaded 11 new cubemaps to the texture section.

Enjoy!

[ 8 comments | Last comment by Mathias (2008-03-28 06:13:24) ]

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