"Wimps take backups;
real men upload to ftp and let people mirror it."
- Linus Torvalds
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Volumetric lighting demo
Sunday, January 12, 2003 | Permalink

So I explore into Direct3D a little again. This time it's DX9 and the first demo utilizing it is here.
It's a demo of volumetric lighting through a 2.0 vertex shader.


[ 19 comments | Last comment by louis vuitton bags (2010-11-11 08:04:21) ]

Site update
Thursday, January 9, 2003 | Permalink

I have added a commenting capability to the news page. Feel free to spam comments.

[ 16 comments | Last comment by mystifmagic (2003-01-13 07:20:02) ]

Pictures from the holidays
Monday, January 6, 2003 | Permalink

The pictures from the holidays are up. Click the headline for the goods.

[ 5 comments | Last comment by Humus (2003-01-20 12:58:55) ]

Back again
Monday, January 6, 2003 | Permalink

Hi everyone!

Sorry for the silence lately, but I've been away over the holidays spending some time with the family. Oh, it's been a great time. A little cold though, we've had tempeatures ranging from -25C to -37C most of the time. My sister gave birth to her second child during the holidays too, a real cutie. I'll put up some pictures later tonight.

I have spent some time with DX9 during the holidays too and the DX9 backend of my framework is mostly done. I must say that while DirectX is improving with every version the API is still fundamentally flawed in a couple of ways and will most likely remain that way. MS tend to map the API too much to how the hardware works instead of how the applications works, which often makes it more cumbersome to work with without offering any advantages. For instance binding texture filtering and wrapping behaviour to texture stages instead of texture objects like in OpenGL. I have yet find any circumstances where this behaviour would be desired or advantageous. And when MS decide to change the API in such a way that it's incompatible with previous versions it just amazes me that they don't fix these fundamental errors when they are redesigning it anyway. In the end though, DX9 is a quite good API in many ways, and there certainly are a number of problems with OpenGL's design too, like the texture target hierarchy which doesn't makes a whole lot of sense either.
Anyway, you'll probably see a couple of DX9 demos here in the not too distance future.

[ 2 comments | Last comment by Humus (2003-02-08 09:26:42) ]

DirectX 9
Saturday, December 21, 2002 | Permalink

DirectX 9 has gone gold now.

Following this release ATi released a new DX9 compatible driver, plus some new demos and screensavers and updated version of the older ones. All available here.
There's also a new Radeon SDK available.

Guess this means I'll have a lot to do during the holidays.


100,000 visitors
Thursday, December 19, 2002 | Permalink


Today my 3D page has been visited for the 100,000th time. That's a double since August when I hit 50,000. I hope to see the main page reach 100,000 too soon, it's growing slightly faster, but I suppose many people have a bookmark pointing directly to the 3D page instead of the main page.

Anyway, I want to thank everyone who have visited my site over the months and given me feedback and encouraged me to continue doing what I do.


New demo
Wednesday, December 18, 2002 | Permalink

A demo doing Perlin noise in a fragment program has hit the face of earth.


Not quite infinite terrain
Tuesday, December 17, 2002 | Permalink

... but quite large nonetheless.

Antlers has taken my source from the Infinite terrain demo and changed it to use actual elevation data of Mars. It's quite cool and I recommend you to check it out.

[ 1 comments | Last comment by zhongzichun (2008-03-27 22:28:14) ]

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