"All it takes to fly is to hurl yourself at the ground... and miss."
- Douglas Adams
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A new Music section
Wednesday, October 22, 2003 | Permalink

As you may have noticed there's a new item on the menu to the left. It's pointing the new Music section I have just created. Being bored the other day I figured it would be cool to publish some music on my site. After all, I do play the piano and it has been a hobby since long ago. I'm not the world's greatest piano player, but at least good enough to justify that I put up a few songs on my own site.
I recorded these tunes played on a keyboard. I really wish I owned a grand piano though; sounds better and responds better, but I suppose this is good enough for the less fastidious.

Please tell me what you think (and be honest )

[ 6 comments | Last comment by Lamar Cole (2006-01-12 12:39:11) ]

New demo
Friday, October 17, 2003 | Permalink

Another demo hits the face of the earth. See it in the 3D section.

I have made some major rewrites under the hood in the framework to fix some problems and make a more solid implementation. This fixed the problem that the screen would only be bilinearly upsampled instead of properly getting the framebuffer resized when the window is resized. So I have updated the last two demos with executables compiled against the new framework.

[ 3 comments | Last comment by Crawdaddy79 (2003-10-29 04:14:17) ]

Update to the selfshadowing bumpmapping demo
Saturday, October 11, 2003 | Permalink

I made a small update to the selfshadowing bumpmapping demo to let you switch selfshadowing on and off. This lets you see how large difference it makes.
The new option is on the standard menu (use F1 to open the menu).


New demo
Thursday, October 9, 2003 | Permalink

Demo time again. Some transparent shadowmapping goodness for your pleasure.

[ 14 comments | Last comment by TaskForce_Reivax (2004-07-30 07:49:28) ]

New demo
Saturday, September 27, 2003 | Permalink

Time for a demo again. It's been a while now since the last demo, but that doesn't mean I haven't worked on anything. I have written a demo for the Beyond3D shader competition. I'll publish that demo here once the results are published.

Anyway, while waiting for that I got some self shadowing bumpmapping goodness for ya.

[ 12 comments | Last comment by LaVekkia (2003-10-04 19:08:36) ]

200,000 visitors
Thursday, September 25, 2003 | Permalink


The 3D page has now passed 200,000 visitors. Now aiming for the quarter million. With a bunch of demos I suppose I can reach it before the end of the year. There is at least one demo coming in a very near future.

[ 7 comments | Last comment by Humus (2003-11-02 03:50:36) ]

Winter is approaching
Thursday, September 25, 2003 | Permalink

The winter is approaching, and as the evenings become darker the spectacular shows on the northern skies begins to show up. Today a most marvelous northern light crossed the sky for a 5-10 minutes period. One of the most spectacular I've ever seen.
Often the northern light tends to be fairly static when it appears, or quite slowly moving. But today it was like huge blue-green flashes across the whole sky. You could almost see how wave after wave of sun-particles pumped into the athmosphere, causing huge stripes of light flapping in the solar wind. Further, the whole thing seemed to be centered in some kind of way right above our heads. Like when you put loads of metal particles on a piece of paper and go with a magnet under it and the particles form to a star pattern according to the magnetic field; that's how it looked in a giant pattern right over our heads, but kinda moving in the solar wind.

This is one of the good things of living far north. While we may freeze our balls off, we do at least get to see some really cool shows regularly on the sky. Today, a really good one. Fortunately, I had the camera handily available in my pocket. Unfortunately, night photos isn't the strong point of this camera. Auto mode made nothing but black, manual with longest possible exposure turned out black too. Seems it needs at least something with a decent amount of light to be able to focus at all. So only the shots aimed at the nearby houses actually resulted in an image where you could see the actual northern light, but it's not the main part and doesn't make the real thing justice. A slightly higher res image here. I'd recommend everyone to go up north some winter to around the artic circle or higher to see the thing in real life.

[ 1 comments | Last comment by NeoKenobi (2003-09-25 21:18:36) ]

RenderMonkey v1.0
Tuesday, September 16, 2003 | Permalink

RenderMonkey v1.0 is now available on ATI's site. There has been plenty of improvements since the last beta. This version also contains loads of example workspaces to look at. Many of them are workspaces I did during my time at ATI. Check them out.

[ 9 comments | Last comment by Humus (2003-09-23 15:14:36) ]

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