“Trust, but verify.”
- Damon Runyon
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New gallery
Sunday, January 22, 2006 | Permalink

I've uploaded a new gallery. It's mostly pictures from my vacation, which I spent with my family in Sweden. But there are also some random left-over pictures from the last half year or so.

[ 1 comments | Last comment by :) (2006-04-04 20:36:54) ]

Back again
Thursday, January 19, 2006 | Permalink

The silence has come to an end. The vacation was great. This year I didn't have to travel around so much to see all my family, but got to see most of my family at my parents' place. The only side trip was to Storuman to see my two of my brothers and my little sister. Otherwise I stayed at my parents' place, where other family members and relatives came by. My older sister and her family stayed with us most of the time in order to be close enough to a hospital because she's expecting a baby. That's the reality in the North of Sweden. Way too little people living in some areas, so sometimes it can be more than a hundred kilometers to the closest hospital. Anyway, she's currently pregnant at overtime. I was hoping to see the new baby before I left, but unfortunately it didn't take my desires into account and decided to stay another couple of weeks. So I've now returned back to Toronto and we're still waiting for it to arrive. Oh, well. I guess that means I can't wait another full year before returning.

However, I got plenty of time to play with niece and nephew instead, so I'm not too disappointed. It's been a full year before I saw them the last time, which is a lot for kids in that age. Johannes is now 5 years old and Frida is 3. Frida has now reached the wonderful age where she walk and talk all by herself and don't leave too much saliva around. Johannes has reached the why-age, where every statement comes attached with a "why", whether it makes sense or not.

I was going to write more, but I'm fighting with the jetlag right now. I'm still on Swedish time. It's just past 9, but I'm getting very sleepy.
Anyway, there will be pictures here soon enough.

[ 7 comments | Last comment by Scorpion (2006-01-22 02:00:50) ]

Heading home
Monday, December 26, 2005 | Permalink

In 4 hours my cab will be here taking me to the airport. 19 hours later I should hopefully be home at my parents' place. I'll be away for over three weeks, and without internet access most of the time, so expect some silence here.

[ 6 comments | Last comment by N (2006-01-16 11:51:33) ]

New demo
Monday, December 12, 2005 | Permalink

Some of you may remember my old GameEngine demo from 2002. Occasionally I get people asking me to do something like that again. I started working on this quite a long time ago, but the project has been more or less idle for most of the time. But I recently got over my laziness and actually finished this thing.

So here you go. It's a bit larger demo than usual, but IMO, a lot better than usual as well. It features a large map, you can do cool stuff like wall-jumps, dodging, rocket-jumps etc. There's also sound and some background music for a change.

Enjoy!

[ 42 comments | Last comment by Tan Yee (2013-10-17 09:43:53) ]

Stupid Thunderbird!!!
Wednesday, December 7, 2005 | Permalink

If you received an unexpected email from me that you had received before, say over a year ago, kindly disregard it. For some obscure reason Thunderbird suddenly decided that all my email from 2004 was "unsent". When I opened the application yesterday it asked whether I'd like to send my unsent messages. Sure, I thought and selected yes. I thought it was just my last message that wasn't sent. After a few moments I noticed a lot of activity in the status bar, it appeared to be sending a lot of messages, so I quickly closed it in panic. Opened it again, got the same question, selected no and everything seemed normal, so I didn't think more about it. Today I noticed some old messages from myself reappear in my mailbox at work, which I found weird but didn't connect it to the Thunderbird weirdness yesterday. But today as I started to receive some replies I understood what happened. I guess I won't be using Thunderbird anymore. I don't know how many messages was sent.

In other news, sorry for not updating this site in a while, but there will be some cool stuff coming shortly.

[ 7 comments | Last comment by N (2005-12-23 05:53:47) ]

MetaBalls demo updated
Wednesday, October 19, 2005 | Permalink

I just recently got myself a new dual-core Athlon64 3800+, so naturally I had to try taking advantage of this extra processing power. Most of my demos are more GPU limited than CPU though, but MetaBalls is an exception to that rule. So I implemented threading into it to improve performance. Everything couldn't be parallelized though, so the gain is fairly moderate, about 15-20%. Another reason for the moderate increase is that the bottleneck apparently shifted from computations to cache/memory. The gain is larger when running the slower FPU path than the 3DNow path, about 25%.
This CPU also supports SSE3, so naturally I threw in an SSE3 path as well. 3DNow is still a tiny bit faster though.

[ 22 comments | Last comment by Míša (2006-06-14 16:04:22) ]

New ATI SDK
Friday, October 7, 2005 | Permalink

Today a new release of the ATI SDK was released. There's plenty of interesting content in there, several new samples for the X1800, a bunch of new tech papers and many updated samples as well.

[ 18 comments | Last comment by miko (2005-12-15 06:19:10) ]

New demo
Monday, September 5, 2005 | Permalink

Finally a new demo! There hasn't been much activity here for a while, but now I have a new demo here at last.
Lots of people have asked for a long time why I don't have any HDR demo on my site. There's no particular reason for that, I just hadn't bothered writing one. But now I've covered that as well. Of course, it's complete with the butter-on-my-glasses blur effect that has come to characterize HDR and actually to some extent get confused with HDR.
Anyway, the main selling point of this demo is that it doesn't go the lazy route and uses FP16 just because "that's HDR" as is a common misconcept out there. Instead it's using a DXT1/L16 combination that's faster and uses less memory space and can be filtered all the way down to R300. The main render target is FP16 though.

Anyway, enough talking. Now go grab it.

[ 58 comments | Last comment by ProgrammerBob (2008-05-30 13:32:45) ]

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