"He is able who thinks he is able."
- Buddha
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New cubemaps!
Saturday, April 20, 2013 | Permalink

It's been a while since the last time I uploaded new cubemaps, but that doesn't mean I haven't been shooting any since then. I've just not kept up with uploading new ones. And not too long ago I also discovered that I had unsorted source material for over 20 cubemaps lying around that I hadn't touched. Some of those are in this batch of new cubemaps. Today I'm adding another 11 cubemaps, but I have more in the pipeline coming soon.

[ 2 comments | Last comment by Augusto (2014-04-14 20:41:54) ]

GDC slides
Thursday, April 4, 2013 | Permalink

The slides from my GDC presentation Low-Level Thinking in High-Level Shading Languages are now available for download in the Articles section.

[ 7 comments | Last comment by Abnormalia (2013-05-07 16:15:41) ]

Head of Research
Wednesday, March 20, 2013 | Permalink

A little while back I was appointed Head of Research at Avalanche Studios, which is now also official externally. What this means is that I will focus mostly on forward-looking R&D going forward, sometimes going down paths that aren't necessarily always going to result in anything useful in the end, but hopefully also sometimes yielding results that are worthy of publishing in peer-reviewed journals. I'm very happy that our studio is prepared to spend resources outside of the safe zone and aim a bit further. It's truly a great privilege.

In addition to research and publications I will also try to increase our presence on conferences. As I mentioned earlier, I will speak at GDC next week. Hope to see you all there. I also hope to be able to contribute on many more conferences and hopefully even dragging a few of my coworkers along once in a while.

[ 7 comments | Last comment by lim (2013-05-03 11:46:34) ]

Speaking at GDC
Wednesday, January 23, 2013 | Permalink

I will speak at GDC on the topic "Low-Level Thinking in High-Level Shading Languages". The scheduling for GDC is not complete, so day and time is yet to be determined, but the session description can be found here.

[ 8 comments | Last comment by fursund (2013-04-04 17:57:49) ]

Updated license on my cubemaps and textures
Wednesday, January 16, 2013 | Permalink

For quite some time my texture library (consisting mostly of cubemaps) has been licensed under a fairly permissive but custom "license" stated in the readme.txt file. As a result I've been getting a steady trickle of emails from people asking for permission to use them in commercial apps or even hobby projects. So far I've never denied anyone the use and my intention has always been to provide something for free for everyone to use. The only thing I've wanted is credit for my work. So I finally got around to update the license to something more standard to simplify for everyone, including myself. So from now on I'm using a Creative Commons Attribution 3.0 Unported License. This license allows commercial use, so you no longer need to ask for permission for that. I am still of course interested in knowing where they might end up, so feel free to email me anyway if you include them in your project or application.

[ 3 comments | Last comment by azzouza (2013-06-15 17:25:18) ]

Advances in Real-Time Rendering in Games
Sunday, September 9, 2012 | Permalink

The presentations from the Advances in Real-Time Rendering in Games course are now online, including my own talk "Graphics gems for games: Findings from Avalanche Studios".

[ 2 comments | Last comment by royalestel (2013-05-09 22:22:41) ]

Siggraph presentations online
Monday, August 20, 2012 | Permalink

I have added the slide decks from my presentations at Siggraph to the otherwise much underutilized Articles section of this site, complete now with extensive notes to each slide.

[ 7 comments | Last comment by Matthew (2013-04-23 15:01:09) ]

Speaking at Siggraph
Thursday, August 2, 2012 | Permalink

Siggraph is around the corner, and I'll be speaking. Several times actually. I'm talking on the subject "Creating Vast Game Worlds - Experiences From Avalanche Studios" on Sunday and then again as a Studio Talk on Tuesday. Then I just accepted to join the "Advances in Real-Time Rendering in Games" course on Wednesday, although my talk has as of this writing not been updated on that page. The title will be "Graphics gems for games: Findings from Avalanche Studios".

If you're going to Siggraph, don't miss these talks.

[ 9 comments | Last comment by Keds Shoes for Women (2016-06-13 04:37:19) ]

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