"Love is the gross exaggeration of the difference between one person and everyone else."
- George Bernard Shaw
More pages: 1 ... 11 ... 21 ... 30 31 32 33 34 35 36 37 38 39 40 ... 47
Self shadowing bumpmapping updated
Thursday, January 15, 2004 | Permalink

The self shadowing bumpmapping demo has been updated to support offset mapping too, which further improves the sense of depth in the picture, and isn't very expensive either.

[ 14 comments | Last comment by Håvard Lindset (2004-01-28 09:58:01) ]

Cloth demo updated
Sunday, January 11, 2004 | Permalink

Updated the cloth demo so that it should run on all cards, though with reduced quality for those without GLSL. Also added more springs, so it behaves better.

[ 13 comments | Last comment by UDHA (2004-02-15 15:42:20) ]

New gallary
Saturday, January 10, 2004 | Permalink

A few days ago I got back home again after spending a couple of weeks among my family. Got a picture gallery from that time uploaded.

[ 0 comments ]

Cloth simulation demo
Friday, December 19, 2003 | Permalink

One of the coolest demos so far.
Get it while it's hot.

[ 28 comments | Last comment by Allen (2004-06-06 00:18:51) ]

New GLSL demo
Thursday, December 18, 2003 | Permalink

My first GLSL demo sees the light of the day.
The main point of this demo is not the GLSL support though, but rather portal rendering through occlusion queries.

Enjoy!

[ 9 comments | Last comment by lecomte a (2004-01-13 20:47:36) ]

New picture gallary
Monday, December 15, 2003 | Permalink

I have put up a gallery of some random pictures taken the last half year. Most of them in the area where I live.

[ 1 comments | Last comment by zc (2004-01-22 00:47:25) ]

New demo
Thursday, December 11, 2003 | Permalink

Some ASCII rendering futility for ya in the demo section.

[ 3 comments | Last comment by G!ZMo (2003-12-14 19:49:14) ]

Demo updates
Monday, December 8, 2003 | Permalink

The water demo has been updated to use fixed point render targets instead. This means it runs quite a bit faster.
Thanks to Basic for spending the time to do fixed point versions of the shaders for me.

I also recompiled the earlier crop of demos based on the latest framework to these also include some new features in the framework, such as the console and ability to snap screenshot.

[ 7 comments | Last comment by marlon (2007-10-11 21:25:42) ]

More pages: 1 ... 11 ... 21 ... 30 31 32 33 34 35 36 37 38 39 40 ... 47