"First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack."
- George Carrette
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Gettin old
Wednesday, November 26, 2003 | Permalink

Well, so I turned 24 yesterday. Better start planing my retirement.

[ 4 comments | Last comment by G!ZMo (2003-11-27 18:35:31) ]

New demo
Thursday, November 20, 2003 | Permalink

A new demo arrives. Some cool water action.

The framework has seen some major changes under the surface too. I have added a console, which can be opened with the tab key by default. The console can't do a whole lot right now though, but you can at least set and get the viewer position and angles, and set the speed. I'll get more functionality into it. I've also brought the OpenGL side of things up to date, except I haven't implemented render targets in OpenGL yet. Hoping to see the famous über_buffers arrive soon.

[ 8 comments | Last comment by Brad (2010-02-21 02:20:52) ]

Beyond3D/ATI shader competition
Wednesday, November 5, 2003 | Permalink

The Beyond3D/ATI shader competition has finally presented its winners. My contribution (a roller coaster demo) got a runner up position, which means I'll get to replace my 9700 with a 9800 in the not too distant future.

My demo is now available on the 3D page.

[ 8 comments | Last comment by davepermen (2003-11-16 01:40:08) ]

Server up again
Wednesday, November 5, 2003 | Permalink

The server is up again after some downtime. No idea why it went down, but it sure ran fine for a long time, closing in on a full year uptime. Linux sure is a stable OS.

[ 2 comments | Last comment by Humus (2003-11-07 00:40:43) ]

Monday, November 3, 2003 | Permalink

The ShaderX II book is making its way out to the stores now. Got my personal copies not too long ago. Lots of cool stuff in there. Haven't had to time to read much of it yet, but I sure will when I get more time. Be sure to get yourself a copy. And don't forget to read my articles.

Well, the ShaderX 2 project hardly finished before the ShaderX 3 project was started. Can't promise anything yet, but I'm considering contributing there too.

[ 2 comments | Last comment by Humus (2003-11-05 19:58:59) ]

A new Music section
Wednesday, October 22, 2003 | Permalink

As you may have noticed there's a new item on the menu to the left. It's pointing the new Music section I have just created. Being bored the other day I figured it would be cool to publish some music on my site. After all, I do play the piano and it has been a hobby since long ago. I'm not the world's greatest piano player, but at least good enough to justify that I put up a few songs on my own site.
I recorded these tunes played on a keyboard. I really wish I owned a grand piano though; sounds better and responds better, but I suppose this is good enough for the less fastidious.

Please tell me what you think (and be honest )

[ 6 comments | Last comment by Lamar Cole (2006-01-12 12:39:11) ]

New demo
Friday, October 17, 2003 | Permalink

Another demo hits the face of the earth. See it in the 3D section.

I have made some major rewrites under the hood in the framework to fix some problems and make a more solid implementation. This fixed the problem that the screen would only be bilinearly upsampled instead of properly getting the framebuffer resized when the window is resized. So I have updated the last two demos with executables compiled against the new framework.

[ 3 comments | Last comment by Crawdaddy79 (2003-10-29 04:14:17) ]

Update to the selfshadowing bumpmapping demo
Saturday, October 11, 2003 | Permalink

I made a small update to the selfshadowing bumpmapping demo to let you switch selfshadowing on and off. This lets you see how large difference it makes.
The new option is on the standard menu (use F1 to open the menu).


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