"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom."
- Milton Friedman
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Server up again
Wednesday, November 5, 2003 | Permalink

The server is up again after some downtime. No idea why it went down, but it sure ran fine for a long time, closing in on a full year uptime. Linux sure is a stable OS.

[ 2 comments | Last comment by Humus (2003-11-07 00:40:43) ]

ShaderX
Monday, November 3, 2003 | Permalink

The ShaderX II book is making its way out to the stores now. Got my personal copies not too long ago. Lots of cool stuff in there. Haven't had to time to read much of it yet, but I sure will when I get more time. Be sure to get yourself a copy. And don't forget to read my articles.

Well, the ShaderX 2 project hardly finished before the ShaderX 3 project was started. Can't promise anything yet, but I'm considering contributing there too.

[ 2 comments | Last comment by Humus (2003-11-05 19:58:59) ]

A new Music section
Wednesday, October 22, 2003 | Permalink

As you may have noticed there's a new item on the menu to the left. It's pointing the new Music section I have just created. Being bored the other day I figured it would be cool to publish some music on my site. After all, I do play the piano and it has been a hobby since long ago. I'm not the world's greatest piano player, but at least good enough to justify that I put up a few songs on my own site.
I recorded these tunes played on a keyboard. I really wish I owned a grand piano though; sounds better and responds better, but I suppose this is good enough for the less fastidious.

Please tell me what you think (and be honest )

[ 6 comments | Last comment by Lamar Cole (2006-01-12 12:39:11) ]

New demo
Friday, October 17, 2003 | Permalink

Another demo hits the face of the earth. See it in the 3D section.

I have made some major rewrites under the hood in the framework to fix some problems and make a more solid implementation. This fixed the problem that the screen would only be bilinearly upsampled instead of properly getting the framebuffer resized when the window is resized. So I have updated the last two demos with executables compiled against the new framework.

[ 3 comments | Last comment by Crawdaddy79 (2003-10-29 04:14:17) ]

Update to the selfshadowing bumpmapping demo
Saturday, October 11, 2003 | Permalink

I made a small update to the selfshadowing bumpmapping demo to let you switch selfshadowing on and off. This lets you see how large difference it makes.
The new option is on the standard menu (use F1 to open the menu).

[ 0 comments ]

New demo
Thursday, October 9, 2003 | Permalink

Demo time again. Some transparent shadowmapping goodness for your pleasure.
Enjoy!


[ 14 comments | Last comment by TaskForce_Reivax (2004-07-30 07:49:28) ]

New demo
Saturday, September 27, 2003 | Permalink

Time for a demo again. It's been a while now since the last demo, but that doesn't mean I haven't worked on anything. I have written a demo for the Beyond3D shader competition. I'll publish that demo here once the results are published.

Anyway, while waiting for that I got some self shadowing bumpmapping goodness for ya.

[ 12 comments | Last comment by LaVekkia (2003-10-04 19:08:36) ]

200,000 visitors
Thursday, September 25, 2003 | Permalink

Woot!


The 3D page has now passed 200,000 visitors. Now aiming for the quarter million. With a bunch of demos I suppose I can reach it before the end of the year. There is at least one demo coming in a very near future.

[ 7 comments | Last comment by Humus (2003-11-02 03:50:36) ]

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