"You may be sure that when a man begins to call himself a realist, he is preparing to do something he is secretly ashamed of doing."
- Sydney Harris
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Demo updates
Monday, December 8, 2003 | Permalink

The water demo has been updated to use fixed point render targets instead. This means it runs quite a bit faster.
Thanks to Basic for spending the time to do fixed point versions of the shaders for me.

I also recompiled the earlier crop of demos based on the latest framework to these also include some new features in the framework, such as the console and ability to snap screenshot.

[ 7 comments | Last comment by marlon (2007-10-11 21:25:42) ]

Ending my studies
Friday, December 5, 2003 | Permalink

Handed in my application for a degree certificate yesterday. Now it's just up to the bureaucracy to chew the stuff until I'm officially graduated. Feels quite good. Have spent like 7% of my life at this place.

[ 3 comments | Last comment by Me (2004-02-19 22:25:11) ]

Woot!
Thursday, December 4, 2003 | Permalink

This page have now had its 200,000th visitor.



[ 2 comments | Last comment by davepermen (2003-12-05 00:33:27) ]

Woot!
Friday, November 28, 2003 | Permalink

Finally, my price from the Beyond3D/ATI shader competition has arrived. A new shiny Radeon 9800pro.
Not an extremely large upgrade from a Radeon 9700pro, but a 10-15% speedup in pretty much everything never hurts.

[ 2 comments | Last comment by fazh (2003-11-28 15:01:59) ]

Water demo updated
Friday, November 28, 2003 | Permalink

The water demo has been updated to allow the user to create waves with the mouse, and an option to turn the auto-dripping off.

[ 15 comments | Last comment by Daedalus (2003-12-14 04:32:17) ]

Gettin old
Wednesday, November 26, 2003 | Permalink

Well, so I turned 24 yesterday. Better start planing my retirement.

[ 4 comments | Last comment by G!ZMo (2003-11-27 18:35:31) ]

New demo
Thursday, November 20, 2003 | Permalink

A new demo arrives. Some cool water action.

The framework has seen some major changes under the surface too. I have added a console, which can be opened with the tab key by default. The console can't do a whole lot right now though, but you can at least set and get the viewer position and angles, and set the speed. I'll get more functionality into it. I've also brought the OpenGL side of things up to date, except I haven't implemented render targets in OpenGL yet. Hoping to see the famous über_buffers arrive soon.

[ 8 comments | Last comment by Brad (2010-02-21 02:20:52) ]

Beyond3D/ATI shader competition
Wednesday, November 5, 2003 | Permalink

The Beyond3D/ATI shader competition has finally presented its winners. My contribution (a roller coaster demo) got a runner up position, which means I'll get to replace my 9700 with a 9800 in the not too distant future.

My demo is now available on the 3D page.

[ 8 comments | Last comment by davepermen (2003-11-16 01:40:08) ]

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